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PouyaJigsaw

3
Posts
A member registered Jun 23, 2020

Creator of

Recent community posts

WOW It was super cool the idea behind it is really fresh and innovative

Its my opinion but, the bullet time adds no value to the game, its just a fun or rather, visual fun, some kind of reward, but not something that has impact on the gameplay like, dodging bullets or something because killing with headshots its not that easy especially with dual pistols and the time frame is slow. Secondly, its the shotgun. the shotgun is fun but its super OP it can kill enemies in long distance and it kills with only one shot, so that shotgun with two bullets was not necessary or fun at all it was just basically a slower shotgun. The most important thing is, however, lame level design. there was no visual clue about what things to interact, and what to actually do in the game ( UI/UX). one example that impacted the gameplay was that because the number of different textures are limited sometimes i felt lost about my location and just wandered without specific aim, especially underwater i felt annoyed because of lack of light or pure darkness or whatever. Overall i didnt finish the game because of poor level design but it has good potential i liked the combat.

For the first time the blue color of the start disappeared i test it again i found out after i move my mouse sometime it happens and i cant even choose one of them i had to restart the game. and i didnt know that shape on the ground is an obstacle since its color is like other parts of the game and for level design i think it would be better if the obstacle introduced without any platform above it and the play sees it with another color such as red to know he must avoid it. maybe introduce it in the first place. as i said its only for players to know that they should avoid it. good luck!